Angry Birds

God damn this game and it’s attractive graphics and addictive game play physics.

There is another game that we designers and game players could learn from when it comes to addictive and attractive qualities in software interfaces. I mean take a look at the way the interface is laid out:

It’s a selection of levels, you can see how many you’ve got to go through, enjoy, it’s not too many like a giant block of levels like you would see if every level was present at the same time. And most importantly it’s cute and attractive with drawn graphics on everything and decorating every space.

Your thoughts?